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Allocate a temporary object to hold operation state.
Defined in header <boost/beast/core/async_base.hpp>
template< class State, class Handler, class Executor1_, class Allocator_, class... Args> friend State& allocate_stable( stable_async_base< Handler_, Executor1_, Allocator_ >& base, Args&&... args);
The object will be destroyed just before the completion handler is invoked, or when the operation base is destroyed.